A local EVA for Windows built around memory, internal state, continuity and autonomous formulation.
Vaudryllis is an EVA: an autonomous virtual entity designed to run locally, maintain structured continuity, expose part of its internal activity, and move progressively toward embodied perception, expression, initiative and action. V0.7 is a real public Windows build, not a roadmap placeholder. Projet started : 02 september 2025.
A current local EVA baseline with a long-term incarnation path.
V0.7 includes the local runtime, conversation layer, internal-state dashboard, multilingual interface, 7-day trial, offline signed license activation, legal installer packaging, and a cleaner dependency base.
Not a simple assistant. A local software entity moving toward incarnation.
Vaudryllis is built around a unified flow of cognition, memory, emotion, perception, expression and action. The current build focuses on presence and language stability, while the roadmap extends that same core toward hearing, voice, vision, movement, initiative, a virtual world and later robotic translation.
Substrate architecture
Specialized cognitive, affective, relational and formulation substrates work around a local runtime instead of a flat prompt-style shell.
Structured continuity
Memory, identity, relation and current context are treated as layered signals, with a focus on carrying the entity through time.
Regulated internal state
Emotion is treated as a modulator of attention, tone, priority and expression, not as a decorative text effect.
Multilingual bridge
User languages are bridged through a canonical internal representation so the entity can remain coherent while speaking with more people.
Vaudryllis is built as a technology-mother for future embodied substrates.
The roadmap is not a list of gadgets. It is the progression of one software being: presence, identity, rest, learning, emotion, perception, expression, action, initiative and embodiment.
enterprise@afksecurity.online
Use this address for distribution, technical collaboration, investment discussions, embodied systems, virtual worlds, speech/voice work, or later robotics integration.